![]() ![]() There's nothing really special in the early game to apply for the team or for yourself. I would go with ER here as it helps with your team (somewhat.). Reactive Armor was tested to do around 400 dmg so if you die a lot then it might be worth getting. With nothing having explosive damage other than FF from yourself, explosive resist may be good on HoE due to the faster moving ZEDs. Until more Nade related metas are introduced, on contact is probably the better choice for a hand grenade that explodes on contact.ġ0 - Explosive Resistance or Reactive Armor Skills (some intial values given thanks to Shima-Risu). Grenade pistol can be used to clear sirens after a bash and it can clear trash off of you if you jump and aim at your feet. ![]() If you need to assist your team with trash then dualies or just the single 9mm is your best bet. The skills don't really mean much but then again, looking back at the classic perks it was more of getting used to the game. As of right now early game is underwhelming. Let's consider 1-10 to be early game, 11-20 to be mid and 25 late game. By this I am not talking about in the waves in game but rather level. Moving onto the early, mid and late games. The demo is not about being able to trash clear, deal with Zeds up close or be the ultimate SC killer. For me Demo is about clearing FP and clearing bundled up trash either on a teammate or afar. There are a couple of issues with the current discussions due to horrible imbalance of other classes and the fact that not everyone has a high level Demo.įirst let me start off by asking, what do you think the Demo's role is? I hear a lot of complaints about ammo and damage dealt but what is that against? I've seen a lot of discussions where the Demo in the current state is getting the same treatment as the v1008 BSK. ![]()
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